

116.48.4.12 11:15, 7 August 2012 (UTC) You will have at most 4 different skill types in your skill bar, not 5. If you have a perfect distribution of skill categories, you have a 100% chance of 20% of your skills being recharged. Gnarf 09:56, 24 July 2012 (UTC)ĭoesn't it balance itself out? If you have all your skills in one category, you have a 20% chance of all your skills being recharged. Should we add this as a note? The more different types of utility skills you have equipped, the better are your chances. If it chooses Deception, for example, and you don't have any Deception skills in your bar. The game doesn't care if you don't have a specific category of skills in your bar. But yes, it would be helpful to note the math in any case, and let players decide which they like more. Of course, that depends on player style, as some prefer to gamble on the RNG if they are feeling lucky. But if I am using a high-cost venom like Basilisk, I'd prefer the guaranteed recharge decrease of Quick Venoms, since what I lose if Improved Venoms doesn't proc is quite significant. It's situational too: if I am applying venoms passively all the time on recharge, this is generally the better skill. In practice, YMMV: unless every third venom is instant recharge, a player might easily have an "average" recharge time over 36 seconds if they are unlucky. I understand these two traits can be combo'd, but should this be noted for those who may be trying to choose between the two? Quiznos 23:29, (UTC) Where quick venoms is 20% reduction so an avg of 36s. Doesn't this trait mathematically beat out Quick Venoms? My math of 33% chance of 0s recharge (since venoms and stealing are both 45s recharge) make for an avg 30s recharge of venoms.
