
I played it recently while having a lot of anxiety and it was the only thing that helped me get out of my head. I don’t have a favorite game but if humanity ended there are a few games I’d send out to space as a representation of what we did, like Jalopy, Papers Please, and The Red Strings Club.īeatriz Ruiz-Castillo (aka Beícoli), composer/music - I really liked Wilmot’s Warehouse. I think we followed the same approach for this game, though with much more dedication as it's significantly a bigger project. Prior to this game, we loved to explore different themes in video games that could provoke some empathy in players. These all contributed to what The Longest Road is today. What inspirations went into creating this game? What is your history/background in games? Favorite game? Favorite album? Favorite literary work?Įdu Verz - We've found inspiration in different media, from movies like Tokyo Stories to the music of The National.

Being able to create a game from your computer in your bedroom and then being able to sell it on the same platform with almost the same opportunity to reach the same people as bigger companies, is something that we should protect as an industry since I believe it is something artistically historic.

#The longest road on earth game movie#
Apart from that, making a movie could be something conceptually simpler, but the video game industry provides more channels to reach people. Game Informer: For making The Longest Road on Earth, why did you choose games as a medium instead of say, a short film or a music video, given that there are few decisions to make? Why add decision making to the mix at all? How do you feel this impacts the experience?Įdu Verz, art/narrative: We think that the interaction itself is the most powerful immersive element right now, even though our game has very little interaction we think that being able to control the characters and their actions makes the work as a whole have a more personal weight.
